AlphaHuman Studio Pro
Advanced MetaHuman character and production tools for Blender and Unreal Engine. Build on Standard with scan wrapping, high-detail sculpting, expression wrinkle maps, cloth and hair dynamics, skin contact and jiggle, live animation links, and libraries for your cast, wardrobe and animation.
On top of Standard
Custom Model
Wrap a scan or a sculpt onto MetaHuman topology and carry on as a MetaHuman.
High Detail
Sculpt pores and fine skin at high density, project a scan's detail, and bake it into the character's maps.
Wrinkle maps
Sculpt the wrinkles each expression makes and bake the MetaHuman wrinkle maps, previewed as the face moves.
Live
A live link from Blender to Unreal, and Live Link Face from an iPhone.
Animation
Footprints you can move, walk transitions, an animation library and shots.
Cloth Dynamics
Clothes swing, hang and settle as the character moves: layered pieces move together, preview live, simulate for playback and render.
Muscle
Skin Contact gives way where a bent joint folds the skin onto itself, instead of passing through; Jiggle lets soft flesh follow the motion late.
Hair physics
The groom moves with the head and the body, strands or cards, and can hide while you play back.
Wardrobe and cast
Layered clothes and a wardrobe, another character's hair, and a whole cast per scene.
New in Early Access
Body and Face Grabber
Pose by taking hold of the character itself: each region of skin is the rig handle it names, and a drag turns or moves just that.
Face from Video
A face performance read off any video file onto the real face rig, no phone or capture gear.
Custom Skin
A mesh of your own worn over the MetaHuman, moving with its body and its expressions.
From Unreal Project
MetaHumans brought straight out of an Unreal project, no plugin needed.
Ghosts and Ragdoll
See the frames around the one you are on, and let the body fall or settle under physics.
Pictures






Pricing
Individual
For one person, or a company with under US$100,000 in yearly revenue, commercial work included. Two computers.
Studio
For a company with US$100,000 or more in yearly revenue, a seat per person. Not sold during Early Access.
Buy it from your account (sign up first if you have none). Prices in US dollars; local tax is added at checkout. Includes every 1.x update. Orders are processed by Paddle, our reseller. 14-day refund.
Early Access
- Pro is finished enough to make real work with, and still growing: buy it now and use all of it.
- Every update up to and including 1.x is yours at no extra cost, the way Early Access works on Steam. The price rises when Pro reaches 1.0; yours does not.
- The newest parts wear a small red WIP badge in the add-on, and its tooltip says what is still to come. Anything without one is stable.
- Still growing means still changing: a feature may be reworked or taken out, and a scene saved in one version may open differently in the next. Keep backups of your work.
- Early Access is sold to individuals only. The Studio licence for companies comes after it.
- Activate it from your Alpha Studio account on two computers; it keeps itself up to date with your account while Blender is online, and updates arrive inside Blender.
- Tell us what breaks or what you miss with the heart button in the add-on, or at [email protected]; Early Access is when it changes the product most.
Standard and Pro
| What you can do | Standard | Pro |
|---|---|---|
| Import a MetaHuman DNA, head and body, every LOD | ✓ | ✓ |
| The real face rig, face board, body control rig and picker | ✓ | ✓ |
| Mocap retarget, feet planted automatically | ✓ | ✓ |
| Hair and clothes from Unreal, fitted | ✓ | ✓ |
| DNA, FBX, glTF and USD export, Portrait Light | ✓ | ✓ |
| Characters in one scene | two | a whole cast |
| Character Modeler: sculpt, proportions, Mix; write a new DNA | ✓ | ✓ |
| Edit expressions and body correctives (RBF), ROM check | ✓ | ✓ |
| Wrap a scan, high-detail sculpting, wrinkle maps | — | ✓ |
| Live link to Unreal, Live Link Face from an iPhone | — | ✓ |
| Cloth Dynamics: clothes that swing, hang and settle in motion | — | ✓ |
| Muscle: skin contact where joints fold, and jiggle | — | ✓ |
| Hair physics | — | ✓ |
| Layered clothes, a wardrobe, an animation library | — | ✓ |
Pro includes every Standard feature, and keeps growing through Early Access.