AlphaHuman Studio Standard
MetaHuman in Blender: bring a character in from Unreal in seconds, reshape it and edit its face, animate it on its real face rig and body control rig, put mocap on it with the feet kept on the floor, dress it in its own hair and clothes, light it in Cycles and send it back to Unreal as a new DNA.
What it does
A MetaHuman in seconds
Import a DNA from Unreal, head and body at every LOD, with its textures. Two characters per scene.
The real face rig
Epic's RigLogic drives the face as in Unreal: the face board, a face camera, and a picker with mirror and reset.
Body control rig
IK and FK controls for the whole body, bakes between them, and Control Rig or Skeleton FBX takes for Unreal.
Mocap that fits
Retarget Mixamo, BVH, UE5 Manny and MetaHuman, Xsens MVN and Reallusion CC clips onto the controls, fingers included.
Feet that stay put
Foot Contact Cleanup fits each take to the floor, plants the feet and levels the toes, automatically.
Its own hair and clothes
Wear the character's groom as strands or cards in its own colours, with a breeze; clothes fitted by the skeleton, skin hidden under them.
Character Modeler
Reshape a MetaHuman at any polygon density: proportion grips, parameters, Mix between characters, Make Symmetric, eyes and teeth; Reshape & Return makes it a rigged character again.
DNA Editor
The face's expressions as a node graph: sculpt an expression or fix it on a posed face, edit the body's RBF correctives, check the range of motion, and write a new DNA.
A finished frame in Cycles
Skin, eyes, hair and clothes arrive with their materials; Portrait Light aims three lamps at the head in one press.
Out to anything
DNA, FBX, glTF and USD from one Export panel, and Control Rig or Skeleton FBX animation for Unreal.
Help from inside
Report a problem or suggest something from the add-on; it fills in the version, Blender, system and GPU.
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Pricing
Free
For personal, non-commercial use: learning, trying it out, your own projects. Two computers, every update in that time.
Individual
For one person, or a company with under US$100,000 in yearly revenue, commercial work included. Two computers.
Studio
For a company with US$100,000 or more in yearly revenue: a seat for each person who uses it, given from your account.
Buy it from your account (sign up first if you have none). Prices in US dollars; local tax is added at checkout. Includes every 1.x update. Bought during your free months, it carries on from there: press Activate Again once in Blender. Orders are processed by Paddle, our reseller. 14-day refund. Pro does everything Standard does, and much more.
Buying for a company
- Sign in to your Alpha Studio account (or sign up), open Products and buy Studio with the number of seats you need, up to 50.
- Open Team in your account. Type the work address of each person who will use it into a seat; we email them an invitation.
- They sign up or sign in with that address, free, and the product is on their account. Each person activates their own computers.
- Someone leaves? Take the seat back and give it to someone else, as often as you like. If you use it yourself, give a seat to your own address too.
Nobody shares a password, and you see who has a seat. Need more seats later? Buy another Studio order for the extra people. A Studio order is refunded as a whole, within 14 days.
Standard and Pro
| What you can do | Standard | Pro |
|---|---|---|
| Import a MetaHuman DNA, head and body, every LOD | ✓ | ✓ |
| The real face rig, face board, body control rig and picker | ✓ | ✓ |
| Mocap retarget, feet planted automatically | ✓ | ✓ |
| Hair and clothes from Unreal, fitted | ✓ | ✓ |
| DNA, FBX, glTF and USD export, Portrait Light | ✓ | ✓ |
| Characters in one scene | two | a whole cast |
| Character Modeler: sculpt, proportions, Mix; write a new DNA | ✓ | ✓ |
| Edit expressions and body correctives (RBF), ROM check | ✓ | ✓ |
| Wrap a scan, high-detail sculpting, wrinkle maps | — | ✓ |
| Live link to Unreal, Live Link Face from an iPhone | — | ✓ |
| Cloth Dynamics: clothes that swing, hang and settle in motion | — | ✓ |
| Muscle: skin contact where joints fold, and jiggle | — | ✓ |
| Hair physics | — | ✓ |
| Layered clothes, a wardrobe, an animation library | — | ✓ |
Pro includes every Standard feature, and keeps growing through Early Access.
What you need
- Windows 10 or 11, 64-bit, and Blender 5.2 or newer
- Unreal Engine 5.8 with its MetaHuman plugin, to make the character and export its DNA
- For hair and clothes: AlphaHuman Studio for Unreal, free on Fab
- Internet once, to activate the computer from your account; the add-on works offline after that
Standard is free for two months from the day you sign up, for personal, non-commercial use, with every update in that time, on two computers; after that it stops unless you buy it. Commercial work needs a licence: Individual ($49) or Studio ($149 a seat). MetaHuman characters are not included; you make them in Unreal.