AlphaHuman Studio Standard

MetaHuman in Blender: bring a character in from Unreal in seconds, reshape it and edit its face, animate it on its real face rig and body control rig, put mocap on it with the feet kept on the floor, dress it in its own hair and clothes, light it in Cycles and send it back to Unreal as a new DNA.

Free for two monthsfor personal use, with your Alpha Studio account · or buy it: $49 Individual, $149 a seat for a Studio
Two MetaHumans rendered in Cycles in Blender

What it does

A MetaHuman in seconds

Import a DNA from Unreal, head and body at every LOD, with its textures. Two characters per scene.

The real face rig

Epic's RigLogic drives the face as in Unreal: the face board, a face camera, and a picker with mirror and reset.

Body control rig

IK and FK controls for the whole body, bakes between them, and Control Rig or Skeleton FBX takes for Unreal.

Mocap that fits

Retarget Mixamo, BVH, UE5 Manny and MetaHuman, Xsens MVN and Reallusion CC clips onto the controls, fingers included.

Feet that stay put

Foot Contact Cleanup fits each take to the floor, plants the feet and levels the toes, automatically.

Its own hair and clothes

Wear the character's groom as strands or cards in its own colours, with a breeze; clothes fitted by the skeleton, skin hidden under them.

Character Modeler

Reshape a MetaHuman at any polygon density: proportion grips, parameters, Mix between characters, Make Symmetric, eyes and teeth; Reshape & Return makes it a rigged character again.

DNA Editor

The face's expressions as a node graph: sculpt an expression or fix it on a posed face, edit the body's RBF correctives, check the range of motion, and write a new DNA.

A finished frame in Cycles

Skin, eyes, hair and clothes arrive with their materials; Portrait Light aims three lamps at the head in one press.

Out to anything

DNA, FBX, glTF and USD from one Export panel, and Control Rig or Skeleton FBX animation for Unreal.

Help from inside

Report a problem or suggest something from the add-on; it fills in the version, Blender, system and GPU.

Pictures

It starts with a MetaHuman
It starts with a MetaHuman
A finished frame, in Cycles
A finished frame, in Cycles
The face board and the face camera
The face board and the face camera
The body picker
The body picker
The Character Modeler
The Character Modeler
The Expression Editor
The Expression Editor
Mocap with the feet on the floor
Mocap with the feet on the floor
Its own hair, on its own head
Its own hair, on its own head
Clothes fitted to the body
Clothes fitted to the body
Lit and exported
Lit and exported

Pricing

Free

Two monthsfrom the day you sign up

For personal, non-commercial use: learning, trying it out, your own projects. Two computers, every update in that time.

Individual

$49one-time · yours to keep

For one person, or a company with under US$100,000 in yearly revenue, commercial work included. Two computers.

Studio

$149one-time, per seat

For a company with US$100,000 or more in yearly revenue: a seat for each person who uses it, given from your account.

Buy it from your account (sign up first if you have none). Prices in US dollars; local tax is added at checkout. Includes every 1.x update. Bought during your free months, it carries on from there: press Activate Again once in Blender. Orders are processed by Paddle, our reseller. 14-day refund. Pro does everything Standard does, and much more.

Buying for a company

  1. Sign in to your Alpha Studio account (or sign up), open Products and buy Studio with the number of seats you need, up to 50.
  2. Open Team in your account. Type the work address of each person who will use it into a seat; we email them an invitation.
  3. They sign up or sign in with that address, free, and the product is on their account. Each person activates their own computers.
  4. Someone leaves? Take the seat back and give it to someone else, as often as you like. If you use it yourself, give a seat to your own address too.

Nobody shares a password, and you see who has a seat. Need more seats later? Buy another Studio order for the extra people. A Studio order is refunded as a whole, within 14 days.

Standard and Pro

What you can doStandardPro
Import a MetaHuman DNA, head and body, every LOD✓✓
The real face rig, face board, body control rig and picker✓✓
Mocap retarget, feet planted automatically✓✓
Hair and clothes from Unreal, fitted✓✓
DNA, FBX, glTF and USD export, Portrait Light✓✓
Characters in one scenetwoa whole cast
Character Modeler: sculpt, proportions, Mix; write a new DNA✓✓
Edit expressions and body correctives (RBF), ROM check✓✓
Wrap a scan, high-detail sculpting, wrinkle maps—✓
Live link to Unreal, Live Link Face from an iPhone—✓
Cloth Dynamics: clothes that swing, hang and settle in motion—✓
Muscle: skin contact where joints fold, and jiggle—✓
Hair physics—✓
Layered clothes, a wardrobe, an animation library—✓

Pro includes every Standard feature, and keeps growing through Early Access.

What you need

  • Windows 10 or 11, 64-bit, and Blender 5.2 or newer
  • Unreal Engine 5.8 with its MetaHuman plugin, to make the character and export its DNA
  • For hair and clothes: AlphaHuman Studio for Unreal, free on Fab
  • Internet once, to activate the computer from your account; the add-on works offline after that

Standard is free for two months from the day you sign up, for personal, non-commercial use, with every update in that time, on two computers; after that it stops unless you buy it. Commercial work needs a licence: Individual ($49) or Studio ($149 a seat). MetaHuman characters are not included; you make them in Unreal.