AlphaHuman Studio Standard Edition / LESSON 02
Complete Workflow
The whole Standard Edition workflow in one pass: import a MetaHuman into Blender, pose its body and face, dress it, retarget animation, edit expressions and body correctives, reshape it in the Character Modeler, and take the DNA and animation back to Unreal Engine.
14:59Blender + Unreal Engine 5.8English
14:59
In this lesson
- Install the add-on, press Activate to authorize this computer with your account, and import a MetaHuman's DNA, textures, hair and clothes.
- Pose the body control rig and drive the face with the face board and wrinkles.
- Retarget animation and clean up foot contacts.
- Edit expressions in the Expression Editor and correct body poses with RBF.
- Reshape the character in the Character Modeler, then export DNA and animation to Unreal Engine.